﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace AfterlifeLib.Particles
{
    public class ParticleSettings
    {
        public string textureName = null;

        public Color color = Color.White;

        public int minParticles = 100;
        public int maxParticles = 100;

        public float minLifeTime = 1f;
        public float maxLifeTime = 1f;

        public float minSpeed = 1f;
        public float maxSpeed = 1f;

        public float minAngle = 0f;
        public float maxAngle = 0f;

        public float minScale = 1f;
        public float maxScale = 1f;

        public float minAlpha = 1f;
        public float maxAlpha = 1f;
    }
}
